var nodeList = new Array();nodeList[0] = "main";
nodeList[1] = "add";
nodeList[2] = "subtract";
nodeList[3] = "multiply";
nodeList[4] = "divide";
nodeList[5] = "reciprocal";
nodeList[6] = "power";
nodeList[7] = "sqrt";
nodeList[8] = "log";
nodeList[9] = "min";
nodeList[10] = "max";
nodeList[11] = "abs";
nodeList[12] = "sign";
nodeList[13] = "ceil";
nodeList[14] = "round";
nodeList[15] = "floor";
nodeList[16] = "trunc";
nodeList[17] = "step (a <= b)";
nodeList[18] = "smoothstep";
nodeList[19] = "if";
nodeList[20] = "frac";
nodeList[21] = "fmod";
nodeList[22] = "clamp";
nodeList[23] = "clamp (simple)";
nodeList[24] = "clamp 0-1";
nodeList[25] = "lerp";
nodeList[26] = "lerp (simple)";
nodeList[27] = "inverselerp";
nodeList[28] = "posterize";
nodeList[29] = "blend";
nodeList[30] = "remap";
nodeList[31] = "remap (simple)";
nodeList[32] = "noise";
nodeList[33] = "one minus";
nodeList[34] = "negate";
nodeList[35] = "exp";
nodeList[36] = "hue";
nodeList[37] = "hsv to rgb";
nodeList[38] = "rgb to hsv";
nodeList[39] = "value";
nodeList[40] = "vector 2";
nodeList[41] = "vector 3";
nodeList[42] = "vector 4";
nodeList[43] = "texture 2d";
nodeList[44] = "texture asset";
nodeList[45] = "value (property)";
nodeList[46] = "vector 4 (property)";
nodeList[47] = "color";
nodeList[48] = "cubemap";
nodeList[49] = "slider";
nodeList[50] = "switch";
nodeList[51] = "toggle";
nodeList[52] = "dot product";
nodeList[53] = "cross product";
nodeList[54] = "reflect";
nodeList[55] = "normalize";
nodeList[56] = "append";
nodeList[57] = "component mask";
nodeList[58] = "desaturate";
nodeList[59] = "channel blend";
nodeList[60] = "normal blend";
nodeList[61] = "distance";
nodeList[62] = "length";
nodeList[63] = "transform";
nodeList[64] = "vector projection";
nodeList[65] = "vector rejection";
nodeList[66] = "ddx";
nodeList[67] = "ddy";
nodeList[68] = "ddxy";
nodeList[69] = "panner";
nodeList[70] = "rotator";
nodeList[71] = "parallax";
nodeList[72] = "uv tile";
nodeList[73] = "uv coordinates";
nodeList[74] = "object position";
nodeList[75] = "object scale";
nodeList[76] = "screen position";
nodeList[77] = "world position";
nodeList[78] = "vertex color";
nodeList[79] = "fresnel";
nodeList[80] = "normal direction";
nodeList[81] = "bitangent direction";
nodeList[82] = "tangent direction";
nodeList[83] = "view direction";
nodeList[84] = "view reflection";
nodeList[85] = "face sign";
nodeList[86] = "light color";
nodeList[87] = "light attenuation";
nodeList[88] = "ambient light";
nodeList[89] = "light direction";
nodeList[90] = "half direction";
nodeList[91] = "light position";
nodeList[92] = "time";
nodeList[93] = "view position";
nodeList[94] = "projection parameters";
nodeList[95] = "screen parameters";
nodeList[96] = "pixel size";
nodeList[97] = "fog color";
nodeList[98] = "scene color";
nodeList[99] = "scene depth";
nodeList[100] = "depth blend";
nodeList[101] = "depth";
nodeList[102] = "pi";
nodeList[103] = "tau";
nodeList[104] = "phi (golden ratio)";
nodeList[105] = "root 2";
nodeList[106] = "e (euler's constant)";
nodeList[107] = "sin";
nodeList[108] = "cos";
nodeList[109] = "tan";
nodeList[110] = "arcsin";
nodeList[111] = "arccos";
nodeList[112] = "arctan";
nodeList[113] = "arctan2";
nodeList[114] = "matrix 4x4";
nodeList[115] = "matrix 4x4 property";
nodeList[116] = "multiply matrix";
nodeList[117] = "transpose";
nodeList[118] = "code";
nodeList[119] = "relay";
nodeList[120] = "set";
nodeList[121] = "get";
function scrollTo(hash) {
location.hash = "#" + hash;
}
function OnUpdateSearchField(){
var searchString = document.getElementsByName("searchfield")[0].value.toLowerCase().trim();
searchString = searchString.replace(/\s+/g, '');
var alwaysShow = true;
if(searchString.length > 0)
alwaysShow = false;
var matchedAny = false;
for(var i=0;i
1. If SF is open, close it
2. Delete the SF folder entirely
3. Reset the window layout of Unity
4. Restart Unity
5. Install the new version of SF
If this doesn't help, please post a topic on the feedback page, detailing what happens.