Freya Holmér

Current Projects

an award-winning GPU based vector graphics library for Unity
DocumentationAsset Store
various math animations & visualizations
free long-form educational videos
MathProcedural Geometry
ShadersTool Dev
a live D&D campaign with
koibu, khyperia & lusterly.
airing Sundays 19:00 CET/CEST at twitch.tv/acegikmo

Side Projects

2021
interactive right-angle and general triangle solver
2018-now
a racing game I work on every now and then while streaming on twitch! think of it like trackmania meets lunar lander meets super meat boy
2020-now
an open source extended math library for Unity, containing intersection tests, trajectory helpers, trigonometry helpers, and much more!

Past Projects

2020-2021
as a freelance tech artist
2020
as a freelance tech artist
2018-2019
as a 3D artist & tech artist
2016-2018
by Neat Corp in cooperation with Valve
as co-founder of Neat Corp, designer, coder, 3D artist, tool dev & tech artist
2014-2018
a node-based shader editor for Unity
2010-2012
as a 3D artist & tech artist
2011
by Teotl Studios in cooperation with Valve
as a level designer & artist for Portal-themed levels as part of Valve's Portal 2 ARG

Public Speaking & Interviews

2020 Nov
interview with Abner Coimbre on shaders, going indie, and more
2020 Jan
interview with Scott Hanselman on visualizing math
2019 Aug
a talk on the hidden powers of Lerp and InverseLerp
2018 Aug
a talk about mental health, motivation and learning
2018 Mar
a talk on the design and implementation of the portal in Budget Cuts
2015 Aug
a talk on how to generate meshes along splines [slides]
2014 Aug
a talk on why and how I made Shader Forge