Team Fortress 2
Source Engine 2007
Most assets by Valve, some textures by me
About 6 months
(Hard to estimate due to being busy with school at the time)
Glacier is a winter themed map for Team Fortress 2 with a heavy emphasis on teamwork.
My goal with Glacier was to create a visual style that had not been made properly before.
The gamemode is the same as in Valve's own "Gravel-pit" map, which means the attacking
team have to capture two control points in any order before the final control point
opens up for capture. However, what I wanted to do differently was to balance the first
two control points. In Gravel-pit, control point A is generally easier to capture
than B, which makes the map more predictable. By balancing A and B in Glacier, I managed
to create a more dynamic gameplay, where they can be captured in any order.
I personally feel that Glacier was one of the most important maps I have ever worked on.
There were many things I learned about gameplay, playtesting and planning.
When I look back, there are many visual oddities I should have taken care of,
but I did reach the goal of creating a unique map with balanced control points.
Glacier was also
mentioned by Valve on their TF2 blog
when they released a winter themed map
right before Glacier was finished. Many supportive players
about how they claimed
to have made the first winter themed map, after which they edited the blog post.